Butarsis

(Greater God)

GENDER:

Male

DESCRIPTION:

Butarsis is the brother of Locanth and the God of earth. He is much more active in the politics of the Gods than his brother is, and he is also more active on Karion. He shares his brother's kindly nature and warm smile, however. Butarsis has a large ego and thinks he is more powerful than he really is (though it should be noted that he is probably the 4th most powerful God, after Illiharn, Hermetradies, and Klemenstra). He looks to Hermetradies for strength but feels that he is also a God of battle. Should the opportunity arise Butarsis would gladly take his place.

Butarsis' home is on top of Mt. Vehran, in the land of Pyromedies. His continent is barren and mountainous, and few mortals feel the need to go there. His mansion is vast, with an underground complex that spans the entire mountain.

STATISTICS:

AL Neutral good; WAL Any good; AoC Earth, stone, metal, and noble warfare; SY A red triangle in a blue circle.

BUTARSIS' AVATARS (FIGHTER OR RANGER, 25th LEVEL)

When Butarsis ventures to Karion he takes the form of either a dwarven fighter or a bilnarkan ranger. As a fighter he carries a battle axe, and is very muscular even for a dwarf. As a ranger he wields two hand axes and is extremely tall and well built.

Regardless of form, his avatars have the following statistics:

Str 24

Dex 17

Con 25

Int 18

Wis 20

Cha 13

MV 6 or 12

SZ 4' or 7'

MR 75%

AC -5

HD 25

HP 200

# AT 5/2

THAC0 -4

Dmg. 2D8

Special Weapons:

Battle Axe of Stone: This iron battle axe will turn anyone it hits into stone if they fail a savings throw vs. petrification.

Hand Axe of Holy Flame: This small, red-bladed axe inflicts an additional 5D6 points of fire damage per blow (save vs. magic for half).

Hand Axe of Frost: This axe has a blue blade and inflicts an additional 5D6 points of cold damage per blow (save vs. magic for half).

DUTIES OF THE PRIESTHOOD:

Butarsis demands that his clerics defend the weak and the helpless. They must promote the cause of good as strongly as they can, challenging anything that is wrong. Holy days require a prayer session of 2D4 hours.

Requirements: AB Standard, plus Str of 14+; PAL Any good; WPN Standard plus any axe; AR Any, the thicker the better; SP All, Animal*, Charm, Combat, Creation, Divination*, Elemental Earth, Guardian, Healing, Plant, Protection, Summoning*, Sun, Wards; PW Know Alignment; TU Turn Undead.

Holy Days: April 3 (Stonesmith's Day), August 17 (Metalsmith's Day)

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