Runis
(Intermediate God)
GENDER:
Male
DESCRIPTION:
Runis is the son of Gregerus and the God of knowledge. He resides in a small mansion on the continent of Kal, at the border between Dorariia and Kateriia. The only thing of intrest there is the library of Kal, which contains all the collected knowledge of all the people of Karion.
Runis himself has come to believe that evil has a distinct edge over good. He is very calculating, always thinking things through carefully before he acts. Because of his stiff, sometimes cruel nature, he is often the target of Gep's pranks. Once, Gep trapped him in a hallway with a thousand doors; Runis tried each one in turn until he realized that they all led back to the same hall. When he tried to retrace his steps, he found the exit was behind him all the time.
STATISTICS:
AL Neutral evil; WAL Any neutral except chaotic neutral; AoC Knowledge, learning, logic, and greed; SY An open book.
RUNIS' AVATARS (MAGE OR CLERIC, 25th LEVEL)
Runis' favorite form is that of an elven mage or cleric. He will always have long black hair tied in a ponytail in the back, with gray eyes. He always acts aloof and superior to mortals. Runis casts his magic spells at 30th level.
Str 14 |
Dex 17 |
Con 13 |
Int 25 |
Wis 22 |
Cha 14 |
MV 12 |
SZ 5'5'' |
MR 75% |
AR -3 |
HD 16 |
HP 110 |
# AT 1 |
THAC0 5 |
Dmg. 1D4 |
DUTIES OF THE PRIESTHOOD:
Runis' priests study all areas of knowledge. They tend to be selfish and aloof, and are not well liked. Runis desires that they use the knowledge for the good of the priesthood and each other, not necessarily the outside world. They celebrate the same holidays as Gregerus' priests, but spend the days locked away in prayer and study.
Requirements: AB Standard, plus an Int of 15+; PAL Any neutral except chaotic neutral; WPN Dagger, knife, sling, staff, club; AR Any; SP All, Astral, Charm, Combat*, Creation, Divination, Guardian*, Healing, Law, Numbers, Protection, Sun, Thought, Time*, Wards; PW Detect Magic; TU Turn Undead.
Holy Days: See